Someone was kind enough to leave a comment inquiring about my work. Here are a few of my early efforts at making dungeon map objects, or so they were called when I stumbled across Dundjinni.com, a forum that specialized in making them for fantasy gaming.
(Although would you still call them dungeon map objects if they’re used in a sci-fi setting? I settled on the term “Game Map Objects” but am not entirely convinced it suffices. What say you, gentle readers? What would you call them?)
I’ve a chair, a simple office task chair that I ginned up using a leather swatch I found online. Hideously blown up, of course. At the time, I had barely an idea what dpi was much less what to do with it. 72 dpi seemed as good as any other so when I made this at 200 dpi (OMG 200!), I thought I was really pulling out all the stops.
If only I thought to make it more than 200 pixels on a side.
The leather chair was simply a round selection copied over and oval-selected/cut/pasted and then pillow embossed with the fill set to 0%. That gave me the seams without actually having to see where the pasted selection overlapped. It worked reasonably well. I remember being thrilled to discover the fill and the pillow emboss settings.
The couch and the upholstered chair are really simple pieces made out of a fabric swatch I found online. Just cut to shape, add a bevel/emboss to it (but play with the contour), and construct it out of the shapes. It’s like Lego bricks, really.
And it shows in places. I did what I could to soften the blow by painting in shadows with a soft diffuse brush, but … They are all very much learning curve pieces.
Next up, I take a stab at making a deck plan with all the fiddly bits I’m fond of: furnishings, textures, and surfaces. Look for the post soon.
Thank you for visiting!
Created in CS4 Extended; 200 dpi; texture swatches cadged from internet